This entity will also kill the player instantaneously upon physical contact.
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Physical contact with the Masked Man will result in an instantaneous death. During these blackouts, the Masked Man will get closer and closer to the player until it is within the vicinity of them and kills them. After this event, more blackouts will occur. The hallway will then regain its visibility and the Masked Man can be seen in the distance, looking at the player from the end of the hallway. When the player begins to go down a new hallway, the hallway will become momentarily pitch black.In this case, there will be a brick wall in the way, which will move as the Masked Man nears it, allowing the player to keep moving and elude it. Alternatively, it may approach the player from behind under the same conditions forcing the player to keep moving forward. When lit, the match will reveal the Masked Man walking towards the player. When the player is roughly halfway down a hallway, the hall will become darker and the player will light a match to see what is in front of them.This is the only instance where it cannot harm the player and is typically the first time they will encounter a creature in the game. The Masked Man will appear at either a corner of a turn or semi-halfway into a hallway for a split second before disappearing.Throughout the game it will manifest in a variety of ways, as listed below. It appears as a black humanoid figure wearing a white mask with a smile two circular, black eyes and a large red, toothy smile. The Masked Man is the most common entity that manifests throughout SCP-087-B. " It's not about whether you die or not, it's about when you die.".Upon crashing, one of these messages will appear: Upon entering the last hallway, the walls behind the player will close in and they will be ambushed and killed by the Masked Man, causing the game to intentionally crash. The total amount of floors ranges from anywhere beyond 130. For the rest of the game the player is walking through hallways and down staircases, while attempting to avoid occasional monsters that will pursue and attack the player. The game starts out at the entrance room where an unidentified researcher will tell the player through a headset to proceed down the hallway and to be cautious of what lies ahead. The player (presumably a Class-D) is sent in to explore the building, along with a radio, which becomes unusable after going down several floors, and a box of matches.
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The game is based inside SCP-087-B, a newly discovered SCP made up of a series of tight corridors lined with brick walls. The amount of praise SCP-087-B had received inspired Regalis to try and create a larger horror game with more content to it, which would eventually become SCP - Containment Breach. The game's sudden rise in popularity made Regalis decide to further expand the game, adding more rooms and randomized events (unofficially referred to as 0.2). It received a lot of praise for its claustrophobic atmosphere and randomized jumpscares.
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Shortly after SCP-087-B's release Regalis began circulating it through various forums and youtube videos, allowing the game to garner a significant amount of attention. It was developed over the course of one week and was posted to various image boards such as 4chan. It started off as an extremely simple minigame I wrote one weekend just for fun, but it got so much attention and positive comments that I took it a bit further, adding more floors, different kinds of rooms and random events.Ī short while after the release of the game SCP-087 by Haversine, an experimental horror game based upon SCP-087, Regalis had begun development on an extended version of the game which drifted away from the canonical version of the SCP.